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sábado, 18 de junio de 2011

Impressions of Prototype 2 for Playstation 3

In recent years seems to have become fashionable with open-world games, now we're in a time where technology permits. After a flurry of new titles a few years we have seen even aftermath of several titles were born in this generation they belong to that genre, like Assassin's Creed (who have released two sequels, and we are headed in the third) or Infamous 2, which came recently.

Next on the list is Prototype 2, Activision's commitment to gender and we will in 2012 and we saw a preview in Los Angeles.

The game takes place 14 months after the events narrated in the first, but this time the protagonist is Alex Mercer, who control the first game, but a soldier who is infected, passing his powers.

The new player saw his wife and children die and find the culprits, having no objection to unleash its powers if that gets his revenge.

In this sense, according to its developers told us, the game will be more beast than before, since they believe that is what he liked people and what distinguished him from others, why they have chosen a character that is not afraid to use his powers.

Again takes place in New York, but this time will be delimited by three different zones. The first is the red zone, which would be Manhattan, which was ground zero for the explosion of the virus.

This territory is controlled by the virus and no humans, while known to have survived. The second area is the yellow quarantine zone, in which healthy people live with others who are carriers or have begun to mutate, without the military are able to curb the expansion, but take advantage of the situation experiments on the virus.

Finally there is the green area, a militarized area that is supposedly safe from viruses, but soon discover that this is not true.

As in the first part, between the skills of the protagonist is the ability to disguise from others, so that it can go undetected in hostile environments.

 Of course, you always have the option of using more direct techniques, such as throwing cars into the air, stealing a barrel of a tank and use it against the military or use a biological bomb that burst a person and create a ripple effect of a black material viscous finish the rest.

But if we are men of action, will also be the option of melee and the virus will allow us to modify our bodies to adapt to the combat, providing us with a giant blade that literally shatter the enemies.

In this sense the game is much more brutal beast than the last, which certainly appeals to more than one. When choosing our powers, we have a set of skills that we choose in each moment, because we have a series of slots that will lead us only a certain number of skills at all times, although any time we decide which activities and which we took off.

As above, being located in an open world makes the game based on missions, but how to develop the main plot is the same as the first part, this is absorbing some key people to take their memories and find the information that interests us and move us forward.

A new feature also allows us to win some prizes are the dungeons, hidden places around town where we end up with a horde of mutants, some with a really huge size, to clean them and conquer them. No doubt another reason to explore the city.

Visually much improved from the previous delivery, which is good news though, was to be expected, it was quite discretito. Yet despite its evident improvement, is far from other titles of the genre, so we expect its creators used the time they have left (not out until next year) to enhance this section to make it attractive.

What remains are fighting well, seeing how it moves the protagonist and being able to interact with a number of things in the city, something we hope to continue strengthening.

Prototype 2 I think this will improve its predecessor in all aspects of promoting that made him stand out from its competitors and the audience really liked. Surely being able to make the city the beast is really sexy, though we hope not to forget the rest of the sections and to balance the overall adventure. Fortunately there's still development time and hope that the game continues to improve.

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