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martes, 31 de mayo de 2011

Return The Legend of Zelda: Ocarina of Time



In December 1998, when the consoles with polygon graphics were just a few years of life and elements as the "analog stick" or vibration in the command were in their infancy (remember Star Fox 64, launched in 1997) there was a milestone in the video game world: the sale went to The Legend of Zelda: Ocarina of Time for Nintendo 64.

This was neither more nor less than the first game where you could move freely around the stage, he invented a system of real-time combat that is still used in current games and gave the full weight of development the writers and not developers, and other great contributions he made to game development.

Now, thirteen years later, you've been hearing about the return months than it has been considered by the international press as the best game of all time is that we are two weeks of the release of the remastered version of the game for Nintendo 3DS.

The Legend of Zelda: Ocarina of Time 3D, three-dimensional and Castilian, is released on 17 June.

No one has gotten around it is time to take the title of best game in history according to GameRankings (site that compiles all the scores in the world of media specializing in video games), even the two parts of Super Mario Galaxy for Wii.

But what makes it so unique to the original Nintendo 64? For the first time, the writers sent in video game development and not designers or programmers. Jorge Magano, writer and TV writer, author of the novel Fabuland, gamer and emphasizes the emotional burden of Ocarina of Time: "The story connects with the hearts of audiences. The narrative scenes are perfectly integrated into the action and the development of game.

 The story of the journey of the hero who has to face his destiny has been present in masterpieces of literature from 3,000 years ago: The Odyssey, The Wizard of Oz, The Lord of the Rings ... and finally we saw in a video game. "

Additionally, the game turns joined previously unpublished narrative in a videogame. According Magano points, "is not a linear game, has many variables and crannies. The highlight of the game is an ellipsis is surprising to all players. When it seems that the villain will succeed and everyone expects the hero, the does not appear.

The evil due to the good and the hero is forced to be dormant for seven years. The main character undergoes a transformation arc influences the whole gaming experience. Until then, these plot twists were reserved for books or movies but not games. "

This would not have been possible without leveraging technology available at the time of its development. Just a bit of memory for 1998 was a time of great change driven by technology, remember that time we stopped giving the number of our mobile home to give, or even a thing called "email", or we were in the bus (the ticket we paid in pesetas) with a Discman, turning to us to be first with something called MP3. Shigeru Miyamoto had to redefine Mario in Super Mario 64 (the first time a video game character had total freedom of movement in 360 degrees) and was willing to do the same with Zelda. In fact, after almost three years developing the game, Shigeru Miyamoto said: "Finally, technology allows me to do the Zelda spent years imagining in my head. This is my great work."

The first obvious consequence: for the first time, showed a video game environments to travel freely through the mere fact of being able to do so. Additionally, Ocarina of Time invented a mechanical fighting game remains in force today. Enrique Ventura, Mercury Steam, developers Castlevania: Lords of Shadow, highlights many important aspects of Ocarina of Time, "The mechanics of the game, the character's control, the use of objects ... all breathing passion, caring, has a trim level not seen in other games. In a development like ours, we use Ocarina of Time and Zelda as a reference in one of every two meetings. "

If the original marked a before and after, why re-launch The Legend of Zelda: Ocarina of Time right now? Miyamoto could not resist doing. "When we started working on Nintendo 3DS, could not wait to see the plains of Hyrule in 3D. And Ocarina of Time was the game for this. Many users played it for thirteen years and you will want to enjoy it now, but there a whole new generation that played it at the time and all the best Nintendo 3DS is an excellent opportunity for them to do. Thanks to the 3D effect, more than ever you feel in Hyrule. " Furthermore, in the case of the Spanish players will be the first time I can play in Castilian.

The Legend of Zelda: Ocarina of Time 3D includes many new features and enhancements in addition to the 3D effect without glasses. The visual aspect of the game has been completely renovated, from the design of characters or scenarios, to the textures and the number of polygons.

However, Ocarina of Time 3D attempts a delicate balance difficult to achieve when doing a replay of a game to make everything look better than the original without losing its essence. For new players should be visually appealing, but those who played the original should be able to recognize the characters perfectly and places visited thirteen years ago.

The improvements also come to the section of gameplay. Thanks to the lower screen, you can have at all times visible dungeon map as you go. Access to menus is also much easier and faster with the touch screen without pausing the game constantly. Changed his boots in the water temple has never been so easy.

Arrows will also be more intuitive than ever, thanks to the rotation sensor which incorporates the Nintendo 3DS. Simply point waving his arms as if we had a bow in his hands. Aiming at a target is as instinctive as if we did indeed.

The Legend of Zelda: Ocarina of Time 3D also incorporates two additional game modes. The first, Master Quest is an original version aimed at the more skilled players, with greater difficulty and alternating order and the emergence of some puzzles.

It also makes the whole adventure "in a mirror", which in the original game is on the right, Master Quest mode is on the left and vice versa. The second mode is the Boss Challenge, which once completed the game will allow us to deal with any of the bosses of the game or face one after another in an ongoing battle.

In 1998, Miyamoto said: "I always find some problems in games when completed, but Ocarina of Time I'm unusually happy with everything we've done so far." Time has shown that Miyamoto fell short. If you want to see why, now you can live the legend of Hero of the time, for the first time in 3D and Castilian. The Legend of Zelda: Ocarina of Time 3D is released on 17 June, only for Nintendo 3DS.

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